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The dot patterns on a die, and the rule that opposite faces total seven.
Also known as: Dots on a dice, Dice faces
Six fixed arrangements of dots. The arrangement is not decorative: opposite faces sum to seven on virtually every Western die, which is a manufacturing and fairness convention old enough to be found on Roman examples.
The arrangements of dots marking the six faces of a standard cubical die: one centred, two diagonal, three diagonal, four in a square, five in a quincunx, six in two columns of three.
Opposite faces sum to seven — one against six, two against five, three against four — on essentially every Western die since antiquity. A die that breaks the rule is either a novelty or a specialist gaming die.
Two mirror-image handednesses exist, distinguished by whether one, two and three run clockwise or anticlockwise around their shared corner. Western dice are conventionally right-handed and Chinese dice left-handed.
Drilling pips removes material unevenly, so a cheap pipped die is very slightly biased toward the six. Casino dice are made with flush filled pips of the same density as the body for exactly this reason.
A cube with each face carrying between one and six round dots in a fixed arrangement, the dots usually recessed.
One is rolled and one never is.
Dominoes carry the same pip arrangements on half-tiles.